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Group Therapy: NW Straylight.

Saturday, 26 April 2008


I'm using Straylights release as a Beta test, if you will, for a new weekly feature i hope to include.

Group Therapy will gather experienced players of multiplayer games and talk to them about it alittle. Please let me know what you think with a comment. Anyway.. On with the show!

Today's Group consists of:

Rakdos: Rakdos, player of Nexus war for 2.5 years former faction leader/ current strike/raid team leader

Vampiroth: Well, i'm Vampiroth. I came to the Nexus as a small, good faction co-leader, and through my twists and turns, gradually became more and more drawn into the darker nature of demons. I've been playing for two and a half years, and i'm a warchief. I've been through three wars, and i'm one of the few surviving greybeards left in the Nexus. Rakdos and I lead strike team Azathoth together in Pirates of R'lyeh.

DW: I'm an ex-Alpha tester for nexus war, in addition to leading the original chaotic good faction with Vampiroth, and helping to redefine the original "good Vs evil gameplay" I then sided with good, and found a suitable amount of success as a low profile raid leader for many small factions.

TGBM: i started playing in june 07. i've been a casual player with my three free alts. I've been in large factions but prefer medium ones. I'm currently one of the raid leaders for a 5 man faction. I prefer good factions and "neutral" classes. In other words, i'm a cookie cutter "goodie two shoes".

BeefSteak: I'm BeefSteak, started with the RRF a month or so into the life of Nexus War. Have been through just about every power change and war that has happened in the game except for the very first one. I've had characters in all kinds of Good, Evil and Neutral factions. The game has been a blast, even though there have been a few rocky points.

DW: Thanks. So, Im imagining you've all taken turns on Straylight, What are your first impressions?

Rakdos: its alot better than i thought it was going to be

TGBM: its almost like playing a new game.

Vampiroth: Well, Straylight is very, very impressive. I can't say the bugs aren't to be expected. The server has been handling massive amounts of abuse since it's debut.

BeefSteak: Interesting new change to the interface. Plagued by a few bugs which seemed minor but screwed with raiding to a large degree. Other than that, I loved the new larger maps along with most everything else that the new interface produced.

Vampiroth: But overall? I am pretty amazed at all the new content, I just wish I coulda gotten more gameplay in instead of messing around and dying to bugs.

Rakdos:but with amount of people connected is the same as a large raid we dont have the lag that we did

TGBM: i like the new maps. just wish the big map was more detailed. maybe if it allowed you to make notes on it.

Vampiroth: I kind of liked the 3x3 older map more, myself. It's also a bit more click-point oriented.

BeefSteak: I liked that point, but knowing more where you are going while hunting is amazing. Honestly, the only things I'm angry about so far is the "Occupants" tab refreshing when the page does

Vampiroth: I'd prefer if the drop-downs weren't in seperate menus and tabs. I was angry about the glitch from when the server reset. Basically, it caused the sun and moon to be out at the same time but the sun is invisible. I ended up catching on fire a second too late when I was trying to land and heal myself.
[DW: this is important because in Nexus War, Sunlight kills revenants.]

BeefSteak: I was very upset when my RRF Rev got screwed beacuse of the Invisible Sun and No Ward Biting things

DW: But obviously as the first straylight enabled build, Bugs are bound to happen.

Rakdos: if this _didnt_ have bugs i'd be shocked

Vampiroth: What Rakdos and DW said.

BeefSteak: Very true. Things are going to screw up

TGBM: if there weren't bugs, i'd be very worried.

BeefSteak: But I was raiding so I expected things to be perfect.

DW: How was it to get back into the raiding saddle after the relative inactivity pre-straylight?

BeefSteak: I was on the defence of the first raid that I know of

Rakdos: as was i

TGBM:i haven't had a raiding experience yet as i was recovering from a raid.

Vampiroth: Yeah. When Straylight was released, the first thing I did was jet off to look for a portal to Nifleheim. Mind you I almost found one, but I caught on fire and died.

Rakdos:i went to find the cult shrine i wanted

DW: as did i. My seraph went to 'Namm

TGBM: i've been trying to take all my straylight decisions carefully and avoid "impulse buys"

Vampiroth: Not me. I'm on the rat race right now. trying to bulk up on Character Points as fast as possible so I can buy these new skills and become a more effective warrior. 'Because we're all on the verge of a war now, you know? All the lag fixes = Larger Scale Raids.

BeefSteak:I think my DC was one of the first Naam Cultists

Rakdos: I cant wait to see the new [Wizard] staff skills in action

DW: touching onto cults, I understand many of you have higher level and maxed characters, How much do you think cults will add to the End game?

TGBM: i've never participated in the "end game"... because it looked boring to me. I traditionally delete my characters a few weeks after they max out. Half the fun is getting new skills.

Vampiroth: Cults are allowing the expansion of massive builds- highly specialized and tailored. I myself am working on one, the perfect revenant build.

Rakdos: The old end game was grinds for CP and raid. the new end game is grind for favor and design new builds

TGBM: not really "grind" more of "play"

BeefSteak: The Cults will add onto the "End Game". The fact that favor will decay daily will make it so that people will have to keep things up instead of just saying , 'level 30, time to grind'

Vampiroth:
Favor decays? I forgot! I hope there's no cap for it, at least.

TGBM: the cult system encourages people to be active in raiding and such, not just sit in a SH waiting for the next raid.

Rakdos: the added honor decay makes it so factions have to work for their upgrades now.

BeefSteak: Not only raiding, but just going out and killing(or doing their thing for favor) in order to keep your God on your side. I've got a Naam and Goros cultist so far

TGBM: i have no cultists. mainly because none of them just scream "OMG! THIS TOTALLY FITS YOUR CHARACTER!" to me. my NC might join goros. just to be able to carry the most stuff.

Rakdos: my lich went Hashaa for the complete undead theme


DW: Are any of you planning on joining the "first wave explorers" that are heading out into the unknown to map the new planes, and find the new badges?

Vampiroth:
I'm going to adventure into Nifleheim this week, yeah.

Rakdos:
I will when i get my character into the nimbus

TGBM:
i managed to get to the nimbus. And die.

<@DW> are you bothered by the uproar from other players that the newer skills will make older builds "obsolete"?

Vampiroth:
Sorta. Speaking as a greybeard here, I feel that these new builds are definitely a threat to me.

Rakdos:thats the nature of a changing game. i've seen builds come into and out of favor, and it'll continue to happen

Vampiroth: My armor has become a bit weaker, my blades are slightly less valuable, but it's a challenge to either adapt and overcome, or settle for less. I myself am attempting to adapt and synchronize, adding the best of both worlds to make a powerful build.

Rakdos: unless jorm stops patching the game it'll always be fluid

TGBM: older builds aren't "obsolete" they're just... "less desirable"

DW: do you think this is part of what keeps people playign the game? the constant need for new tactics and defences?

TGBM:
to some extent, it definitely makes the game interesting.

Rakdos: i have kept playing Nexus War for the 2 and a half years becasue its a complex game that keeps stuff as simple as you want it

TGBM: amen.

Rakdos: you can have a character that spawns kills and dies, or one that needs a week to prepare. and the changes made in SL hold true to that ideal

Vampiroth: I think Jorm constantly shuffles around skills and the like to prevent stagnation and any certain class from gaining too much power over another. My class [Revenant] is a pretty good example - we had massive accuracy and damage, but our accuracy was dropped, and our MP costs went up, but our damage went up too.

TGBM: its balanced, the nice thing is, i can ignore most of the SL changes. (beside interface) and pretty much play the game as i did before.

DW: Thats all we have time for, Thanks for your input.
----


The next group therapy will be on the subject of Team Fortress 2, and will be posted up sometime next weekend!

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Article Posted: Saturday, 26 April 2008 at 16:58.
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