Fracture Demo: First impressions
Sunday, 21 September 2008
So, As promised here's a bit of a natter about Fracture. I'll start with the bold claim, that I was 10x more impressed with this then The Force Unleashed [Reviews due from team members who don't think it's a ridiculous waste of time] which was Lucasarts other recent offering. As a 3rd person shooter, its responsive, and the shooting is well done.
But, That's not why your here. Fractures big claim is that the ground is.. Fluid, if you will. Ground raises and lowers as you play, and the weapons all do a whole bundle of stuff. My personal favourite is the Torpedo, that throws itself into the ground, and burrows towards targets, awaiting your order to detonate. Dirt can be manipulated easily, Right button raises the ground, Left button lowers it, making it easy to alter cover, and it makes the firefights more interesting, to say the least.
The Penny Arcade comic up there, pretty much sums up everything I had a problem with in the game. Most of the games "challenges" involve jumping small walls, or lowering the ground to use a tunnel, which feels... Limited, considering the technology and concepts they had at their disposal. It's an amazing concept, and the Tech behind it is brilliant, but it feels like they haven't really taken it far enough. None the less, I'll rent the game when it comes out, at the very least.
Labels: First impressions, Fracture
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