Thursday, 17 April 2008
So, having finally finished Rainbow Six Vegas 2's story mode on realistic, i not only feel like a fully trained, well equipped counter terrorist agent but i also feel like i can now discuss the game.
For a start, Theres alot of people who believe that this game is just an expansion pack and not a real sequel, much in the style that GRAW2 didn't add much to Ubi Soft's Ghost Recon series. I'm 100% in agreement with these people, but to just write Vegas 2 off as a simple expansion pack would be a disservice in my opinion. I was possibly the worlds biggest Rainbow Six Vegas fan, i pretty much played it solidly from its release in November 06, till well into 2007. As a result expectations were pretty high, and I'll happily admit to being on the verge of joyous tears as i slid my new copy of Vegas 2 into my 360's disk drive.
I'm afraid to say that first impressions were not so great. the PEC (Persistent Elite Creation)Character creator was almost exactly the same as the first one, with very little new options, and the menu screen could of quite easily been mistaken for the originals. this is nothing but cheap design in my opinion, a new game should at least get a new menu. From there on in I found i was developing a horrendous case of Deja Vu, the game used the same game engine, and the even better, the same crippling multi player host advantage.
but no matter, this was a game i loved, so i settled down, and played for a little while. My first major complaint with the game was that the maps were straight up just not as good as the originals. Again, a problem of lazy design.
It took me about a week to get through the realistic storyline, which ties in and completes the originals finally dealing with the traitorous Gabe nowak. I did like the fact that your PEC was now your avatar in story, as well as the rather bland fatigues of Logan Keller from the first Vegas, and I pretty much enjoyed the story. It had a slight problem of being a little short, but I'm going to chalk that up to laziness on Ubi Soft's part again, and fart in their general direction.
I played through the story with a good friend of mine playing as Knight, and i found that Co-op enhanced the experience heavily, as coordinating with a real person just made it all seem more natural to me.
I didn't get on so well with the single player, while i was completing it cooperatively, i trailed behind on single player at normal difficulty. I found it to be largely unchallenging, but my major upset was that they fucked up the voice commands again. I tried to tell my team to lob a grenade, and suddenly they were sprinting headlong at an enemy on a light machine gun, practically tripping over each other to get into the line of hot leaden death. So, i muted the mic.
In general, I think a lot of my problems with Vegas 2 were that it wasn't the sequel i had been rabidly expecting,and convincing all of my friends to buy. It felt somewhat rushed, and i couldn't help but feel it was Vegas 1.5 rather then the real deal. It's still a totally playable game, and I'm still playing alot of multi player, despite the lack of good hosts. I'd score it a pretty decent 7/10, because the Graphics are still pretty shitty, but the games nice and solid, even if it isnt the instant classic Vegas was.
Labels: 7/10, Review, RSV2, Xbox360
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Nice one i completely agree, i mean the only real feture that was of any interest to me were the a.c.e.s and they were let down by being way too easy, I think i got nearly all of mine in about 5 hours of gameplay so to be fair this really was a bit lazy by Ubi'. On the whole the game is great still and i will probly be playing it for a good few months still.