Dragonball Z: Burst limit: First Impressions
Sunday, 18 May 2008
Loading up this demo, I was greeted with an absolutely stunning opening screen, with top notch Cel shading. The title screen kept this up, and initial opinions on the graphical style were good, to say the least, Two presses of the start button was all I needed to get into action, being shown a control screen as easy to understand as ancient Hebrew. "Ki attack?" "Aura spark?" I was clearly out of my depth here, and with that in mind, I selected normal difficulty and hoped to learn the controls on the fly.
And I did, the game still looks beautiful in action, and its really easy to get the hang of, I managed to jump straight into it with a combo, effortlessly looking super cool. Hitting the left trigger made me fly into the air battering my hapless opponent and then we were flying in the air, fighting hand to hand.
then two odd things happened. Firstly, My enemy the unfortunately named "Raditz" realised he had made a mistake about my power, and the screen informed me "Enemy difficulty increased" this led to what could be affectionately known as an "Ass kicking" for me, and then Raditz got kicked in the back of the head by a big green creature, saving me. I wasn't used to this sorta thing in fighting games, and it threw me right off, after a slog, I managed to finish the fight with an uppercut, prompting an FMV which looked straight out on an anime. I was awarded a B for my efforts.
Goddammit this was FUN. I started the second fight on the demo "Yamcha vs Saibamem", and decided to make a real effort this time. I hit start and checked the command list and found a wealth of moves. It seems like Burst limit has done away with the hard to control silliness of the previous Dragon Ball Z fighters, and got itself a nice sturdy base.
The second fight was alot more of a spectacle, I was firing off energy beams, and flying through the air chucking my opponent about. This time I finished the fight with a "Wolf Fist Attack" before a nice FMV showing my character get blown to pieces. Woo. Then I played the fights a bunch more times.
I wasn't expecting much of this game when I loaded the demo, but i was pleasantly surprised, its a really tight fighter, with more then its fair share of visual flair, and apart from a few little niggles I have [More then a few times the fighter I was laying into suddenly teleported behind me] I'm pretty much going to pick up the game at launch.
Labels: DBZ:BL, First impressions, Xbox360
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Nice to see you liked it, but I guess your minimal knowledge of the DBZ Anime really confused you. It's really too bad, because this is huge fanservice of anybody who watched the show years back and makes the game more enjoyable.
P.S. That "big green creature" is Piccolo.
Hi!
First image you posted is not Burst Limit! See the ki bar under the enrgy bar and at the right bottom of the pic (there is a radadar!)
See ya ;-)