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Bad Company

Wednesday, 25 June 2008

For our 99th post, I'm merely going to post the battlefield TV spots.

This is more of a normal trailer, it's notable for "Haven't they got guys trained for that?" "Well, yeah, but those guys are too expensive to waste."


They are frankly, amazing, I had a fair few sniggers as I realised what games they were spoofing in these following trailers.



Mocking Rainbow Six Vegas...



Mocking Metal Gear solid..



Mocking the Gears of War TV spot.

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Pretty moving pictures aside, since playing the Beta of this game back in April, I've been well up for taking the full game for a spin, and it launches this Friday.

Since the beta, there's been a lot of talk about the "micro transactions" to buy certain guns in the game, and while i disagree with it solely on the idea that someone willing to pay shouldn't have an advantage over someone who won't, or can't, its an academic difference seeing as EA quickly removed it. However, the fuss has remained. This is a similar shit storm to the one conjured up by Oblivion's various small additions, like horse armour. And it got me thinking.

The games buisness is just that, A buisness, and however much we love to get free stuff, you have to face the fact that somewhere, somehow, someone has to get money out of this. In my opinion, Map Packs are okay, Camo packs, or character customisation packs, they are okay. But Weapons and armour? No. Too far.

Single player content is all fine. After all, they have the right to offer said items, and we have the right to turn down the items, but when those items threaten to divide the community, like Ghost Recon's map packs did, they shouldnt be allowed. Xbox live is one big community, and for developers to change fundemental aspects of this, by seperating us by money, there's a big flaw.

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Article Posted: Wednesday, 25 June 2008 at 16:43.
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