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Crash Time: First Impressions

Wednesday 4 June 2008

The opening screen to this demo is awesome, with its wailing guitars and speeding cars. I felt more manly just for seeing the screen.

I hadnt heard anything about this game before I saw the demo, and when I got to the main menu I selected "Cases" and a normal difficulty setting. Not really so used to having Cases on a racing game.



See that trailer? ITS LYING. its nowhere near that exciting. Plus every now and then as your driving, you go into a cutscene of you smashing into a car and it setting on fire. YOUR SUPPOSED TO BE THE POLICE! where in the police driving handbook does it tell you to aim for innocent fatalities? Jeez. anyway.

The graphics were pretty bad, and the car handling felt way too off for me. I know I complained about it being too twitchy on GRID, and here was the opposite extreme. it felt way too "light", Despite all the issues, I played it for a few goes, and had a bit of fun with it, in spite myself.

The engine was pretty bad, and the cases reminded me of Felony 11-79 a game which was dated when it showed up on the PSone. It's nice to see something different to the norm tried. But it seems to have fallen flat in the execution. Not a hope in hell i'm buying this one at launch.

oh yeah, and I have played the ninja gaiden demo, and it is good. I'll be picking up the game tommorow.

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Article Posted: Wednesday 4 June 2008 at 07:54.
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