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Battlefield Bad Company Beta.

Sunday 20 April 2008

A friend of mine gave me a copy of the Battlefield: Bad Company closed beta. I wasnt so hot on the it, because I couldnt stand the Teamkill fest that was Battlefield 2 on the 360.

Anyway, Today I loaded it up, and I was most impressed. Getting into a game was easy, and fast, and I found the game remarkably easy to get to grips with, as the controls are largely similar to Call of Duty 4's including the remarkably overpowered knife kills.

Play is simple, the defenders have 3 bases. They start at the first Base. and at each base are two crates of gold. The attackers have to destroy the two gold crates. When that happens, the Defenders fall back to their second base, with another two gold crates, and the attackers spawnpoint moves to the first base. This continues till either all 3 bases are destroyed, or the attackers one out of respawns, its an interesting game mode, and keeps the combat fairly focussed on a small area.

I played for about two hours, scoring about midtable for the whole thing,and in general found the whole experience to be pretty enjoyable, Unlocking new weapons is done with unlock points, earnt when you rank up, and you earn awards for doing certain things in combat, on the weapon screen however, there were 8 weapons with the text "unlock via the Xbox live marketplace" under their unlock criteria, and this being an EA game, it wouldn't suprise me if they charged over the odd's prices for unbalanced weapons, so everyone is forced to buy them.

I enjoyed the Scenery destruction, it changes the way you think about cover, as a well placed grenade or rocket can destroy the cover, leaving you in the open.

as for flaws, i noticed there was a metric shit-ton of explosives. Every class has something explosive, and generally alot of ammo with it, as an assault I spawned with 6 Grenade Launcher rounds, and 5 normal grenades. Also, the weapon customisation is non-existant, which is a shame, as I have gotten used to being able to snap a new sight onto my assault rifle, and i reckon it would of given the game abit more depth. Obviously, these are only small flaw's so im not so fussed, and I'll probably pick the game up launch day.

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Article Posted: Sunday 20 April 2008 at 06:09.
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