Review: Dragonball Z Burst Limit
Friday, 6 June 2008
Well I am quite into Dragonball Z Seeing DWs first look at the game and his ignorance of the DBZ universe made me want to kill him, but since then he has had the courtesy to watch the series so i don't want to kill him and is now currently most of the way through the Saiyan saga, anyway enough of me ranting at DWs lack of expertise in the DBZ universe (for want of a better phrase), on to the game.
Now I have played Budokai 2 and Tenkaich 2 and 3, so i do have a lot of Dragonball Z gaming experience, though I am now so used to flailing around like a retarded Seal with the Wii remote, now I'm going to have to concentrate for this review as DW is currently sitting next to me getting ever more irritated with a giant silver electrified ninja snake with cannons attached to its head on Ninja Gaiden 2.
When i first started playing burst limit i must say that i was and still am very happy with the way it keeps to the storyline, the problem with this though is though they do very very well on keeping to the storyline they miss out huge chunks of the story line, maybe because they don't have the 160 characters that Tenkaichi 3 had, this does work as a blessing and a curse, you don't have to do all the mindless filler episodes where they are "waiting for the saiyans," which would probably have made me fire it out of a cannon into mount doom because i would have died from boredom. But this does have it's down side, i mean i personally wanted to exterminate every member of the Ginyu force myself, but the only ones that are in the bloody game are the Captain and pants on head retarded Racoome, evidently this would not be the case.
The in game Cut scenes are really very very good, they look good, they also view almost exactly the same as original episodes, some of the voice actors appear to have been changed, but that's no biggy i don't really care as long as the dam thing looks good.
Dw and i both also have a criticism, we both loved the combat, well as much as you can love mindless button bashing combat, which aside from the tutorials is 90% of what I'm doing with the occasional thing I meant to do making me very happy, because sending Nappa flying across the map with a kamehameha wave you meant to do is very satisfying, but once again i have digressed the thing DW and i hated about the combat is that they have added these things called "drama pieces," now the tutorial said you choose them before the beginning of the fight, in single player you are given no such option, making me pull a very angry face. Then i became even more enraged, as did DW when we saw how badly they break the flow of combat, your happy helping yourself to a Freiza sandwich and then suddenly out of nowhere the game will go into cut scene mode, he will deflect one of your attacks or send you flying, at this point i thought to myself "how the hell did you do that when i just sent you flying across the whole bloody map."
The other thing i will say about it, is it has a difficulty curve so steep i had to get Spiderman wall crawling abilities to overcome it, especially when the CPU blocks every bloody move you do and you can't get a word in edge ways.
Overall though i am pleased with the game and after this am going to go and play it some more, but here is my advice, if you loved Budokai, buy this game you will really enjoy it, but if you preferred Tenkaichi you will probably still enjoy it if you are a DBZ fan as it adheres to the storyline so very closely, but it will never compare trust me.
Labels: Beat em up, DBZ:BL, PS3, Xbox360
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To add to DSF's Review.
i'd like to point out this game got boring fucking quickly.
I'm trading it in tommorow for Quake Wars.