The Three Rs N3twork is a primarily British viral entertainment network, with standings in many niche interests involved in a variety of different groups. Ranging from gaming to adulthood to video creation.
1/10 - "Just, No." 2/10 - "Avoid." 3/10 - "Gamebreakingly flawed" 4/10 - "Not so great" 5/10 - "Pretty Average." 6/10 - "A few nice touches, nothing amazing" 7/10 - "Not brilliant, fun anyway" 8/10 - "A decent enough game, Well worth a look." 9/10 - "A really good game. Highly Recommended." 10/10 - "An absolute must buy, a defining game for the genre."
Right, first off apologies for how bloody long this has taken to do (computer problems last couple months, mainly my family! Feel free to stone me) but I have finally got the chance to do this review/general chit chat about MGS4: Guns of the Patriots, which by the way I felt was awesome. Even if I had never played an mgs game before this one I would still say the same as well, and before I go any further I definitely give this game a full 10/10. Probably predictable but still very truthful. By the way I am avoiding any spoilers for any crazy person who still hasn’t played this game, so don’t worry!
As I said in my first look of the game, this is a fucking amazing looking game, an now I’ve completed it (several times) I can follow this up with that I believe it’s the best looking game out on the market, and even mgs-haters cant deny that.
Playing as Old crusty Snake was slightly shocking, but still oh so very enjoyable, and seeing other characters from all the others games was a pretty damn nice touch, even (yes I’m going to say it) Rosemary. Otacon and Raiden were even more cool then before, especially Raiden, and Liquid Ocelot was pretty damn brilliant. New characters such as Drebin and Sunny also weren’t as annoying as they might appear……well not Drebin anyway. And the Beauty and Beast Unit were a set of disturbingly good bosses; my personal fave was Crying Wolf.
It was also a slight shock when playing the game and realising that some of the controls that have stayed fundamentally the same since MGS1 had changed, such as how to use the guns and now having to press X instead of O to confirm stuff, but I got over that, learnt to get used to it, an now they’re just second nature. Also it would’ve been rather difficult and frustrating using the same controls for guns from previous MGS’s in this, as they play a much heavier role.
Gameplay itself was just brilliant. Adding dives an a crouch walk an such now makes Snake move so much better, an makes playing it even more enjoyable, especially when u get that good feeling of dodging a load of shots with a well placed dive. Finding CQC had changed as well made it much more fun to use, and it felt easier to use than in MGS3 too. The button-bashing prompt bits when getting choked by Haven Troops for instance were very pleasing as well, and looked pretty damn stylish. Also customizable guns = thumbs up! Although half the time didn’t really feel it was necessary. In fact if I had any criticism of this game, it wouldn’t be too long cut scenes (which I loved, and besides you could pause them!), it wouldn’t be that I felt they traded stealth for combat (you could do what you wanted to, so it was in fact made more open for those crap at stealth), it wouldn’t even be how vamp was still an immortal bastard and how liquid ocelot still said ‘BROTHER!!!’ every time he clocked me……ok I’m going off a bit here.
What I was leading up to was that I felt that there might have been a tad too much equipment for one player to use. This was a problem I had with MGS2 as well, that you were given so much equipment to use of which I only really use about five or six things now, unlike MGS1 and MGS3 where I used almost everything given to me, because it was definitely needed. Not that it really matters though in the scheme of things, and I of course tested everything!
In the end this is the biggest and most impressive chapter of MGS, and such a way to finish of Solid Snake’s story. There are so many twists and turns (CLICHÉ!) and in every act there is always something different and fresh thrown in. And Act 4, well…..that’s all I’m going to say. This is one of the extremely few games that have touched me emotionally and made me believing the characters are real and wanting them to succeed, keeping me gripped till the very end. Oh and the ending? What an ending it is, just what an ending…..want to know more? THEN PLAY IT!!
One technical problem with me though is that i currently dont have online, so don't have a say on MG Online just yet, but when i do ill put a say on here.
Btw there was one good thing about taking so long to do this: I’ve now completed the game a fair bit and I’m currently on my FOXHOUND emblem play on Big Boss Hard, and I’ve got some stats to share!
Here is the stats for my first time of completing the game:
And here is the stats for my second time, in which I got the FOX emblem, which I was rather proud of.
Now I feel its time to get DW round to play it, as he has been wanting to and I’ve unfortunately kept him waiting.
In a word: awesome. That’s how I can only describe the behemoth that is Metal Gear Solid 4. The game that myself and so many fans included have been waiting for since the teary eyed salute at the end of MGS3 is here. And it was definitely worth the wait!
Of course my wait was a little more pro-longed, by a whole day, thanks to the postal service and my lovely job (in turn making this post a little later then planned) but that just increased my excitement for when it was finally in my hands. Placing the game in the machine, I was treated to 8 minutes of update time while I watched Snake chain smoke in the background (looking as cool as ever I might add) with the game itself telling me about how to look after the disc and about health risks when playing the game and such. And then once Snake said the words, “Kept you waiting huh?” the game really began. Needless to say I was close to wetting myself, dignified of course.
Going on to the start menu, I decided to try out the virtual training before stepping into the game, and testing out how Snake handled. And he handles very well, with nothing really changing in controls except for using the R1 button to kill. I tried out the CQC techniques, aiming the guns, throwing the grenades and generally tearing the shit out of the non-responsive blank orange humans (cannon fodder) dotting the area.
Then I decided it was time to start the game in earnest. Selecting the Solid Normal mode I started a new game and it began in the Middle East, with Old Snake riding in a truck looking very Assassin’s Creed with a load of militia ‘buddies’. I won’t reveal anything about the story for those who don’t want spoilers, so don’t worry guys!
Then hell breaks loose, and the Praying Mantic PMC pops up and starts shooting at the militia, and I found myself in the middle of a fire-fight with only my knife handy, wondering what I should do. Few kick-ass cut scenes and some running and sneaking about later, things really hotted up when I heard distant mooing in the background, and anyone who’s watched the MGS4 trailers will know that that signals the coming of the Gecko’s. After half an hour I was breathless with excitement at all the new innovations and techniques put in, for instance I was doing the worm past Praying Mantis bad boys, and also how much more aggressive the AI is when they actually find you. And of course there was the Octocamo, which is ingenious I might add! The threat ring implemented in place of rumble also works extremely well and is very handy. And what about how the game looks you might ask? It’s a complete visual treat and the best looking game out at the moment.
Hell I’d even say it’s the best game out at the moment, but I have to complete the game before making that assessment. So now I’m going to stop typing this and pick up my controller again, and next time you hear from me it will be on this game’s review written by a very satisfied gamer, because I believe this game is going to satisfy me immensely. And that’s not a word I use lightly either.
Today I saw the latest MGS4 trailer, Even though i'm a big Metal Gear Solid fan, the hype has passed me by completely, being as its a Playstation 3 game, and I dont have nearly enough cash to shell out for a new PS3 and a copy of Metal Gear 4.
Either way, i saw the trailer:
And even though I dont have a fucking clue whats being said i figured i'd try some interpretations.
In the first twenty seconds we see what looks like Snake dying on the ground, usually not such a brilliant starting point for a game trailer, but alot of the MGS4 stuff i've seen is telling me that this is the end of solid snake as a character. Seeing as he looks dead already, this doesnt suprise me.
Then a guy i can only presume to be Ocelot shows up, and he's alot different from the last time we saw him [Chronologically] in MGS2. Then we see some soldiers in a battlefield, and some 15 foot tall mechs that are clearly imitating Cows with the mooing sound they are making.
Around the one minute mark, Snake shows up, Very much not dead, and then we see Meryl. Now she definately doesnt look like she did in Metal Gear 1, for a start, she's not dead. And for a second, it doesnt like like she was carved out of Balsa wood.
From here on in, it gets badass. A group of soldiers start punching some other soldiers, and beating the shite out of them and then we are shown total warfare in a street. From 2 minutes, the voice stops, and the guys at Kojima studio's show what a talent they have for trailers, they managed to show Snake maybe 4 times in the whole trailer, and still make a brilliant trailer.
I'm going to start keeping an eye on this game from now, as my PS3 owning friend is going on about it, and this trailer has reminded me quite how rabid i got with excitement over Snake Eater.