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WOW: Wrath of the Lich king new talents

Wednesday, 30 July 2008

Well i know i'm late in posting once again, but i only reactivated my WoW account yesterday evening then went on a huge PVP honor grind (S2 here i come), anywho i'm not really sure about these new Talents, obviously not being a melee DPS player i'm not going to look at any form of brick shithouse, of knifey in the back arsehole, but i did give the Spellcasters a good look (by that i mean balance Drood, Priest, Mage, Shammy) and ofc the Death knight, but i would like to ask Blizzard what is the point in posting Talents for a brand new class when we have no idea what the abilities do *claps* well done blizzard once again you have shown you are as competant as a 4 year old doing brain surgery.

http://wow-europe.com/en/info/basics/talents/wrath/deathknight/talents.html <----- thats the link for those of you that want it.

But as i really can't be arsed to do a huge in depth article i'm going to say that i have looked at them all, though i know nothing is final i have a few things to say.

1) Doing anything that specialises a character in a game is no easy task, neither is introducing new content, because you are never going to please everybody ( i did say this in my "Death Knight first look," but i think that blizzard do a good job in making balanced talents, so before you all go post on the WoW forums that they didn't give you a near instant kill talent think about that.

2) They should have taken my idea for a summonable phonix on the end of the Fire mage tree.

Yeah like i said i really can't be bothered right now because no matter what i write you guys arn't going to like it.

Tomorrow hopefully should be doing Age of Conan (yes i know i'm late on that one aswell).

Darkshadowfang out

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WOW Vid

Sunday, 8 June 2008

This made me laugh:



Maybe its a niche thing for WoW gamers, but I enjoyed it. Expect a real blog alittle later.

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Author: DW | Comments: | Leave Your Response?

World of Warcraft - Wrath of the Lich King: Death Knight update.

Monday, 26 May 2008

Now like i said i play a spell caster on World of Warcraft, anyone that plays with me will tell you that i am allergic to melee DPS so as you can imagine the fact the the first of these "hero classes," the Death Knight is primarily a Tank or melee DPS makes me very upset (unless they make it very like the Necromancers from Diablo 2, in which case i shall be a very happy bunny).

Now they have announced how the death knight character slot is unlocked "Simply have a character of at least level 55 on the World of Warcraft account you play," also that "You will be able to create one death knight per realm, per account." which in credit to Blizzard is something that i think they have done well with because figuring out a way to have an "unlockable class," but not making it to easy is a task i wouldn't like to have, so well done Blizzard *thumbs up*.

They have also announced the two role that a Death Knight will play in a group, there is the obvious DPS role, this is the one i will be interested in mainly because i know this will be the one that will concentrate more on the Spell casting raising the dead abilities that make me wet in my trousers. The other group role it has is "a capable tank for small groups as well as raids. His or her damage output while tanking will be respectable."


But the thing that really got me interested is that the Death Knight will be a tank that doesn't use a shield, because it was at this point i thought Blizzard have totally lost the plot, that being said i am reserving my cynicism for when the actual game comes out, though there is a distinct possibility that we may all have died by then, thats pretty much all i can say about the Death Knight as that is all that has really been announced.

DSF

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GTA doesn't have that WoW factor (luckily!)

Friday, 23 May 2008

This weekend DW and Darkshadowfang have gone off to a festival, so this will be the first of three articles I'll be posting this weekend to keep a constant supply of articles on the blog. This one was prompted by the disease that appears to be spreading throughout my social group, mentioned in previous posts. This disease in question has been spreading for some months now, and is called World of Warcraft.

I don't play WoW, I've never had the urge, and, to be honest, I'm not a great fan of MMORPGs, which explains why I'm ripping WoW in this blog. But what I am a fan of (at the moment, if I was writing this blog 6 months ago, it would have been to do with CoD) is GTA. But out of my group of friends, only DW owns and actually plays GTA, so I ask what are they all busy doing? Killing trolls and orcs on WoW. While what am I doing? Blowing shit up. Which sounds cooler to you?

Now, I'm not going to disparrage the poor sad acts who sit there playing it for 26 hours a day, because that's a mental condition, and you need professional help with that; me taking the fucking piss won't end those people's suffering. No, I'm confused at the people who play it 'socially'. 'Social' gaming. Using WoW to traverse long distances--in the name of society. Face it. Gaming is not social. I mean, let's take the example of Xbox Live. Go into a lobby on CoD and, if it's predominantly American, I get pummeled with 10,012 bad impressions of an English accent, that makes them sound like they have a crumpet stuck in their fucking throat. Is that social gaming? Just because it involves other people doesn't mean that it's social. Getting punched in the face isn't a social activity (I don't count boxing, they wear oven mits), even though it involves more than one person. If you want to further society, you don't escape into another society, in the hopes of finding something better. If you turn your back on society, it will turn its back on you. And to game, you must accept that. If you want to be social, go out, pick up the phone, even use some variety of IM. That's social.

Three problems with WoW are money, finance and funding. These don't happen all at the same time. WoW goes through your money first, then your finance as you remortage your house, and finally you're forced to dip into your business' funds. If you still have a business, and it hasn't become 'Property of BlizzCorp.' GTA doesn't charge me monthly. I know there'll be a lot of sighs at me bringing up money (because true gaming transcends monetary interests), but really? 18 quid for two months. Well, let's see, that's 9 GBP per month, and that's £108 a year, plus about 11 for the original game. So for a year's play of WoW, you pay the same amount as GTA plus two years Xbox Live. But... here's the bit I really don't understand... in WoW, you don't even get an M14. I'm lost... why are people playing this game again? So, you see, this is where I'm no longer blaming the addicts, because they get the most out of their £9 a month (in fact more, as they're playing two hours more than physically possible a day). But these 'social' WoW gamers, who honestly honestly honestly aren't addicted, are paying monthly just to keep the game running. At worst, you could be paying £9 a month just to play for a couple of days.

Also, the plot in GTA is fantastic. Not so much for WoW. GTA has drugs, sex and rock and roll. WoW has thugs, apex, blackrock and trolls. GTA has fast cars, and the mafia. The mafia! Where is the incentive to play WoW over GTA? In GTA you get paid, regularly, to blow shit up. But, most importantly, GTA has an innovation that I will love them forever for. Taxis.

Now, I know that Taxis weren't actually invented by Rockstar, but their use in GTA is completely innovative. Back when I used to play Oblivion (a fantastic game), when I first bought it I said to myself, I will not use the transport system. And why should I? The graphics were beautiful, and it ruined the realism of the game. I was never in a hurry to get anywhere anyway. But then, it just became impractical, so you know I compromised with myself, I'll just transport to the nearest city, and then walk it from there. Still get to experience the beautiful graphics, and it was realistic enough, but it was also practical. But, by the time I had clocked up my 2000th hour on the game, I decided that fuck it, life's too short for this walking shit. So I just beamed from place to place, and began to get impatient that I couldn't beam even closer to where I wanted to go. And even worse when I had to get somewhere new, I actually had to fucking walk there! What kinda game were they playing?! (An RPG, they answered.)

This was the problem, I desperately wanted to walk, maintain the realism of the game, but I couldn't be bothered! But Taxis answered this question! They were realistic (even had the annoying cab drivers who 'decided to take the long way'), but they also took you exactly where you wanted. And then, you had the opportunity to watch the entire journey (if you had the luxury of time), or skip it, for an extra fee of course. This extra fee translated to me into some kind of punishment for not watching the graphics. And, most importantly, they weren't available at the push of a button. In some cases, taxis were exceedingly rare at some points in the day, and this just added to the realism. Having to run five blocks to find any taxis, and then 20 running you down in the middle of the road at once. You even swear at them when they don't stop! Taxis are the best innovation of any game in recent years. More efficient than trains (they go exactly where you want), and just as realistic. But quicker than finding a car that's the right colour, BHP etc for your tastes.

This is the real reason why I don't understand why people play WoW. It doesn't have taxis. What were Blizzard thinking? The other thing is it doesn't have Nico Bellic. And let's face it, Nico is like a sarcastic Jack Bauer, a smooth Jason Bourne, or a modest god. Nico and Taxis. The best WoW got is the undead (yeah, they were cool in House of the Dead, but without the shotgun, what's the point?) Lastly, what WoW is missing, that would make me play it is IF99: the funk station on GTA. Nico, taxis and IF99. Any of those things would make me play it. Get all three, and hell, I won't just pay for the game and a year's subscription, I'll buy all the extras, expansions and shit. Even if I do have to remortgage Darkshadowfang's barn for it.

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Author: random dave | Comments: | Leave Your Response?

World of Warcraft and my MMO history.

Tuesday, 20 May 2008

Up until about 2 years ago I was a dedicated Star Wars galaxies player, this of course was brought to a grinding halt when Sony Online Entertainment decided they wanted to lose all their subscribers with the combat "upgrade," bet they don't think it's so clever now, after scouting for a new MMO i wound up on City of Villains which as quickly as I picked up I put back down due to the fact there was no depth to it.

Eventually I gave into the mass online Franchise of World of Warcraft having only the background of Warcraft 3. After going in overly cynical I, about 2 weeks later, had no regrets in buying Blizzards soul sucking game.

Now a few things about my WoW life so far, i'm not a die hard raiding person. I am level 70 (Undead Mage) partially S1 PVP geared, I have cleared Kara so yeah like I said I'm not much of a die hard player, I'm going to be looking at this from the perspective of a casual-end game player's point of view.

I also play with DWs little Warrior on my Shaman named after my favorite scrubs character (see Below), so I'm hoping DW can put a slightly different view across to mine.

Photobucket

So yeah moving on to the news despite what is floating around nothing official has been released about the WOTLK release date, DW got me all excited the other day saying "it's going to be out by Christmas," so I'm going to slap him when I next see him for getting my hopes up.

I am trying my best to try and get on the WOTLK Beta but unfortunately due to my lack of artistic skills and the fact I can't find a half decent arena team anywhere, I have been thus far unsuccessful.



And on a final note i would like to say something about DW, we were questing along about to kill some trolls when . . .

Photobucket

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World of Warcraft- SOCIAL GAMEEE.

Saturday, 10 May 2008

Yes, i'm writing a blog about World Of Warcraft, but dont panic. I'm not an obsessive.

Yesterday, another of my friends signed up for a WoW account, pretty much all of my friends have got an account even if they dont play it anymore. The reason for this blog in main is that, My friends sign up has caused all of us to utter "Re-Activation" this is an absurd craze in our social circle, where once every six months of so, we all start playing WoW again, fully cooperatively and level up together. It doesnt matter about the level difference, we help each other out, and its great. For a while, it ceases to become a game, and its just our social thing.

Last time we had a WoW lan and spent literally, 14 hours doing run throughs of an instance to try and get my main character the weapon he wanted. It was perfect symbiotic cooperation. And then, just like that, 3-4 of us would stop playing, and everyone would slowly grind to a halt around us.

So, Now this cycle has started again, I say one thing: All of the people who believe WoW players have no social lives are clearly wrong. I wont deny that certain players are on the game to an "unhealthy" extent, but on some level, I would say that the World has brought our little group of friends closer together, Starting to rely on each others abilities, and giving us funny anecdotes to share together. Now, we do the same thing with F.E.A.R on the Xbox360, and arguably people could say that the same thing is true in F.E.A.R, but I cant help but feel that WoW has a bigger appeal. I'm not saying i'm a WoW addict, and as a game I cant stand it, But Socially, i think its got a pretty important place, as its something anyone can get together on, and just shoot the breeze.

On top of that, My tauren warrior is sexy and I love him.

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Author: DW | Comments: | Leave Your Response?